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12 Years and Expansions Collection

12 Years and Expansions Collection

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By: Max Moon Games

TWELVE YEARS 4th EDITION

What’s new in this edition? We have added a new art piece from Perplexing Ruins! 

  • Twelve Years is a "solo+ rpg." There is no Game Master and it is designed to be played with one or more players.
  • Twelve Years may be played cooperatively, competitively, or parallel and asynchronously or synchronously.
  • Every twelve years, the Lich King rises from his slumber awaiting his coronation. Prophets warned that if he is not crowned, he will lead his skeletal minions on a rampage razing the known world. Each player is tasked with assembling a party of adventurers, finding a crown, and completing the coronation ritual. I would say good luck, but that is merely false hope. Failure and death are the most likely outcomes. Be warned.
  • Each zine is 44 pages risograph printed on French paper with screen printed metallic green ink on black cardstock covers, and saddle-stitched with metallic green staples.
  • Free downloads of printables as well as a table of new monsters are available here: https://www.maxmoongames.com/downloads

 

Campaign Journal

A campaign journal to keep everything you need in one place!

Cover art by Perplexing Ruins!

I have experimented with a variety of methods of offering party sheets, hex sheets, etc., and have finally landed on a 22-page zine that has everything you need to give the game a go!

22 pages, including:

  • Quick Reference sheet printed on interior covers
  • Keyed Hex Map with the corresponding section for notes for each hex
  • 5 Party Record Sheets
  • 3 Delving Sheets w/room for multiple dungeons on each
  • 3 Delving Notes pages
  • Sunken Castle of the South Delving grid & Notes page
  • Dead Parties Record page to record notes, loot, and location

Printed on uncoated heavy stock paper well suited for writing without showing.

 

Demon Lord Expansion

The first expansion for use with Twelve Years!!

If you thought crowning the Lich King was a challenge, then just wait until you see the new threat imposing itself upon the known world! After the foolish experimentations of some bumbling sorcerer, The Demon Lord is summoned, usurping the Sunken Castle of the South. Assemble a party of adventurers to face the growing unholy terror. Can the party stop the spreading horror as hellmouths pock the land? 

Find all six sigils, perform the banishing ritual, or, if you are as strong as you are foolish, attempt to slay the Demon Lord outright!

The Demon Lord Expansion includes:

  • Two new archetypes, the Sorcerer and the Hunter
  • A new dungeon type, the Hellmouth
  • New event encounters
  • New magicks and more frequent magick!
  • New monsters to terrify your underground excursions
  • New friends to meet along the way, including Calp, the philosophically burdened Imp
  • A new quest, to find all six sigils
  • A quick reference zine containing all the tables
  • And, of course, a new BBEG to damn you and all your characters to an early fiery death, THE DEMON LORD.

Check out the soundtrack by Cthulugans!

WARNING the Demon Lord Expansion is not a game for people who expect to win. It is near impossible and if you do win, I want to hear about it!

The Demon Lord Expansion also integrates the Hexploring Expansion with the only minor difference being that result 11 on each encounter table swaps Dungeon + Creature for Hellmouth + Denizen.

The Demon Lord Expansion comes in at 40 risograph printed pages with a riso printed black on demonic red cover and bound with black staples.

Featuring the art of Justine Jones, Robin Harris, and Andy Webber

Layout & Graphic Design by Derek Kinsman

Written by Lewis Colburn

Game Design and Development by Max Moon

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